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Next station in EA's technodrome of disorientation had been "Lord of the Rings: Battle for Middleearth", a RTS game featuring hoooordes of units. It was played on some pretty big flat screen plasma TV displays to righfully bring the game's nice graphics into the right contrast. Because graphics are really good. Especially the landscape is lovely made, including many details at the houses, walls and pillars. Units are quite small, caused by the fact that you obviously control pretty large groups of them (20+) and to keep an overview you need to see a big part of the battlefield. As far as I have witnessed zooming was not possible but my impression was that the screen size is just right: good overview even over many units but still enough details for a nice atmosphere.
What I watched first was the battle at Helm's Deep - or better the preparations for it. The guy who played moved his troops from the inner respawn points onto the walls and positioned the cavalry near the main gate. He had to move quite a lot of units, including the heroes which you can directly access via shortcuts or symbols on the bottom of the screen. While he did all this pretty much in the middle of the screen was some text saying "Isengart's army approaching in 4:37 minutes" with the seconds counting down merciless. A pretty cool feature in my eyes that you can position your troops by your own likings before the battle starts. I have not seen any "base build" or "resource harvesting" but I just might have missed that part. But it didn't matter at that moment since orcs had been sighted at the horizon!
So they appeared from the left: 5, 10, 15, 20 - not units but squads! Each of those containing 10 to 30 units. That had not been just "some orcs", no, that had been a whole valley full of a dense crowd of heads, arms and weapons marching toward the walls! Impressive, folks, really impressive.
Unfortunately I was distracted the next minutes, can't remember by what (D'OH!), but I came back to watch that epic battle at Helm's Deep. It seemed that this maybe 15 year old pupil just had missed the course in "Basic Tactics and Unit Knownledge" in school: his brave Gondorian archers continued to shoot at the enemies standing outside of the castle while two scaling ladders had already been errected and a bunch of orcs had climbed the outer walls. Under them an elite Uruk-Hai hero who brought havoc amoung the distracted archers and slicing with his rusty sword trough their bodies like a hot knife through butter. What a mess...
Meanwhile at the main gate the cavalry should have its glorious moment: he sent 30 of his shiny knights on their shiny horses out through the main gate and down the stone ramp - right into the group of 50 orcish pikemen coming upwards. Outch, that must have hurt, never seen Braveheart, huh?!
I moved my view away from this quite different outcome at Helm's Deep and turned to the other guy playing at the monitor right of it.
There was ongoing a bigger skirmish at a place which might have been the outskirts of Osgoliath. At the outmost right was the Isengart-camp, with filty, little goblins building wooden constructs, from barracks to forges to "mud pools" - whatever those are for...
About 50 meters left of that was a big, white town wall which already suffered a big breach in the middle. Through that breach poored some 15 armed goblins and entered a litte area with three farmhouses around a little columnlike monument. To the northwest of that had been a bridge where the Gondorian troops came from. While those goblins approached one of those farmhouses out of that nice, little farmhouse right into the nice, little farmhousefrontyard steps a nice, little farmer - surprisingly wielding a nice, big war mace. He recieved the goblins' attention and screamed - uhm, ok, wait, that demo PC had no speakers, but I just know that this farmer screamed something like "you damn bastards will enter this house only over my cold, dead body!!!" Said and done, 15 goblins humping the farmer. After humilating the brave but idiotic peon they afterwards humilated his o-so-nice frontyard and finally his farmhouse. Fire, smoke, crash, boom, bang, chearing gobbos, farmhouseruins.
But out of a sudden a group of Gondorian archers appeared southwest of that, maybe 20 of them, starting to shoot down the panicing goblins like chickens on the run. Definitely time for the big guys. Luckily a big, fat, strong but slow stone troll had made his way from respawn to the breach in the wall. He was surrounded by some other armed goblins and it seems those pesky creatures like to be in big guy's shadows because they hope to be neglected while the enemy is focusing on the big guy in front of them. Besides those sociological studies the player clicked on the troll and then clicked on some Gondorian archer - obviously the attack order. So the troll... well... took his time. The situation felt as if some invisible, godly hand had tapped the trolls shoulder saying someting like "uhm, excuse me, you there, Mr Troll, yes, over there are some arches, uhm, could you go over there and smash them?! ... please?!" A little bit irritaded by that voice the troll looked left, then looked right, finally spotted the archers, then obviously send some "move" order down his spine and -at last- "accelerated" towards the archers. No, a troll does not just start walking, no, he does "accelerate".
But before reaching his destination with max speed some foolish Gondorian infantry men come around the corner of the burning farmhouse. Tumble SPLATT goes the first one, backhandswing-by-anrgy-troll BONGK goes the second one (and he goes quite far high and quite far away...) and fist-of-death-from-above SMASH goes the third one. Fast troll carnage.
So the troll got distracted and the player clicks him again. "uhm, sorry, Mr Troll, there are still those archers over there and you even have some arrows already sticking in your butt, might it be possible that you?! Oh, yes, thanks." Troll looking left, troll looking right, taking a awful long moment to activate some of his few brain cells, finally "accelerating" again.
Unfortunately the accompanying goblins have not stopped for the three swordwielding "troll feed" guys but headed towards the easier pray, the long range archers. So now the goblins are standing in a bunch between the archers and the accelerating troll. By clicking every single one of them and telling them to move out of the way the player got the path clear again - only to find the troll wandering elsewhere due to the formerly unreachable and for this reason forgotten target (the archers...).
"Mr Troll, now GO over there and KILL THOSE DAMN ARCHERS!!!" Left look, right look, think-break, accelerating - and finally rumbling into the group of archers, finishing off the last three of them with some mighty swings and blows. But, hey, "last three of them"?!? What happened to the other 17? Well, those had been massacred by the squad of Uruk-Hai who entered through the breach, evaluated the most important strategic enemy and engaged the archers in close combat. Sigh. Distraction. It's all about distraction. And those big guys like Mr Troll just make for a great distraction with all their fancy actions like "Gondorian far throw" and "head squish grip". Dump but impressive.
So what do I wanna tell you with that (maybe a little overillustrated) war story? I'll buy that game! Definitely!
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