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Aion - it was meant to be big: developed by NCsoft, a big player in the global
MMO market, made with the Cryengine, one big thing of a 3D render engine,
hyped by big announcements, advertised with big billboards on all the roads
leading to the convention center in Leipzig, housed in a big and colorful booth
of NCsoft and being playable on a big number of PCs at said booth. A lot
of people came to have a look at it and even at the "business visitors only" day
all the PCs had been manned by curious players - which is not that
common on all booths that day. A day later, Thursday, the masses came and I actually
do not want to imagine what must have happened there on Saturday. For NCsoft itself
it must have been a great success: they built a really beautiful, wide open booth,
showed their most anticipated flagship game, filmed those absolutely hillarous
"Quest for GC" teaser videos
(link),
prepared a lot of events during the convention, had tons of boxes of free
giveaways, flew in four Chicks of Superior Eye Candy and mixed the cocktail with
a horde of NCsoft employees so no question of any visitor stays unanswered
(well, at least those question which they had been allowed to answer) - and the masses
came to praise them.
To be honest we ain't that "superhyped" by Aion ourselves because its visual style
is a bit too "mangaish" for our taste and and because it is a bit too "classic MMORPG"
for our taste: pay monthly fee, choose a server, choose a faction, grind your levels,
yadda, yadda. Still, from the MMOs we have seen at the convention - and we have seen
a lot - it is the most interesting one. Chicks with wings, who can resist that?
Another noteworthy thing is the character creation because that one is absolutely
tremendeous! After choosing a character class and your gender you have something
between two and three dozen different settings and sliders and color choosers
to customize your character to your very personal likings. It's stunning, really,
and due to the high quality 3D render engine your avatars simply look gorgeous.
A very helpful feature even is that during character creation you have the choice
to display your character in a "starter armor", a "mid level armor" and a "high level
armor" so you can test whether your character customizations will still look good
in case you reached level 50 and acquired a shiny plate mail. Another interesting
thing is that according to a NCsoft member it actually should be possible to
change all those settings later on, after character creation, so you can't make
any irreversible mistakes during that 2+ hours character customization marathon.
But please don't take that information for granted - while I directly and clearly
asked that question the NCsoft guy said "I am not 100% sure but I highly
assume so".
Then some concatenated information staccato about Aion: there won't be
any beta in Europe, but there will be preview events, the release will
hopefully be in early 2009 and it will come about six months later in Europe
than in Korea, it will feature different shards/realms/servers, it
won't be as much "grind" involved as in e.x. Lineage 2, there will
be a lot of quests to please the European and American audience,
playing those quest will develop your character pretty decent
in comparison to simply slaying monster, plus that quests will
move your personal storyline further.
So much about Aion, now to another game of NCsoft, Guild Wars. Just as announced
in the "Quest for GC" teasers there had been absolutely no informations about
anything related to Guild Wars 2 and so we didn't even ask for. Quite the same
for Guild Wars 1 because there had not been shown anything new during the
Games Convention and there had not even been proclaimed any official news.
Nevertheless we had the chance to talk with Mike, a person working for ArenaNet
directly and having two positions there: first is being the lead of quality
assurance team and second being producer of the Guild Wars 1 live team.
He ensured us that despite the full throttle work on Guild Wars 2 there
are a couple of persons at ArenaNet still working full time on Guild Wars 1.
In addition he said they have an internal schedule of changes and new things
to come for Guild Wars 1 and that schedule already extends till summer
2009 by now. He even mentioned the magical words "content update", wooohooo,
without going into any further details unfortunately. Nevertheless it had
been a pleasure to talk to that guy and to be honest it gave us back some
hope that Guild Wars 1 won't be the neclected child by ArenaNet now that they
are working on something new.
Another non game fact one must mention after visiting the NCsoft booth
is the incredible heartiness they spread. Whether we already knew them
from the conventions before or not they all greeted us with a smile and
took their time for a pleasant chit-chat, whether about their games or
their jobs or our interests and whatnoteverelse. We did hang around a lot
at the NCsoft booth, mostly because it could always happen that you would
start talking with yet another interesting person. On the picture with the
two guys looking like bouncers the right one is Martin, lead community
coordinator for Guild Wars and the German Guild Wars fansites in particular, and
left is Alex, customer support for (mostly) Guild Wars and who already gave us a great
introduction to Guild Wars: Nightfall at the Games Convention two years ago.
An interesting sidenote at this point is that all the customer support people
from NCsoft Europe could basically do customer support for all games hosted by
NCsoft Europe but they are allowed to decide amongst themselves who specialises
on which game. In addition they seem to switch between the games once in a
while so that the job does not get too boring over the course of time.
Next in the line of Uber Cool People From NCsoft is Tia, community coordinator
for City of Heroes/Villains, and if you haven't spot her yet she's the one
with the big smile and the blue monster in her hands. Two more people we have talked
to but didn't take a picture of them had been Jörg, community coordinator for Tabula
Rasa and City of Heroes/Villains and provider of XL Aion nightshirts for little
ladies, and Stephen, creative concepts manager, a position he took after defining
himself what that position is all about - pretty cool, huh?
Last but not least there had been Alex, who once was community coordinator
for Guild Wars for the English speaking Europeans, then left for his home
country Australia to become community coordinator for Fury by developer Auran
and now is back in Brighton to be lead community coordinator for City of
Heroes/Villains.
Anyway, a pretty wicked fact is that it's hard to remember the positions of
employees from NCsoft Europe because they seem to switch and change and rename
every couple of months. But I've written them all down this time, ha!
Two more persons we did banter with had been Reyna and Gwen, the models
promoting Guild Wars. They are quite funny and out of a sudden one us
even got kissed by Reyna! Seems like James, the little blue one, is quite
some lady killer...
P.S.: great games, great booth, mega friendly great crew! Thank you so much!
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